We can adjust the “Power” of the light down, to get a something more reasonable: Of course, we haven’t adjusted the intensity of the light, so if we render now, we’ll get something like this: Tip: Don’t forget, you can hit “X”, “Y”, or “Z” after hitting “G”, if you want to move your light along a specific axis. We should move it in a little, since the default position assumes a much bigger scene than the one we are creating: So that’s another way to reposition the camera! Tip: You can grab the camera and light(s) just like any other object, with “G”, then move them around. If we now render again, we should see something like this (assuming we moved closer to the donut before repositioning the camera with one of the two techniques above): One of the easiest ways is to adjust your viewing angle and position from the Layout window, then hit “Control + Alt + Number pad 0”.Īn alternative to that is to hit “N” to bring up properties, then under “View” choose “Camera to View”, which will lock your camera to your current view (i.e. On newer Macs, you can hold down the “Fn” key then tap on “F12” on the smart bar. Tip: You can also render the scene with “F12”. This file is the result of my work after following along with the steps in the YouTube video.Ĭhoosing “Render -> Render Image” from the top menu bar in Blender will produce a “snapshot” of our 3D scene, from the camera’s perspective: You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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